Pillage War
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Pillage War — Persistent Naval Warfare
Pillage War is a large-scale, PvPvE multiplayer mode inspired by the endless, player-driven wars of Foxhole and the original Alterac Valley. Players compete in a two-faction war that can persist for days or even weeks—crafting, fighting, and strategizing their way toward dominance in a living battlefield.
Every item—every ship, cannonball, or perk—is crafted by players. From humble rafts to mighty brigs, players earn their way to the top by fishing, gathering, and battling, building up their naval power to tip the war in their faction’s favor.
This mode is a modern evolution of a format popularized in MMO minigames, yet rarely attempted at this scale.
Endless War, Real Stakes
Wars occur automatically in recurring cycles. All players start on even footing, setting sail in a raft. From there, players harvest materials via fishing up resource-rich catches, craft better ships and gear, and progressively take command of larger vessels such as sloops or brigs.
Victory is achieved when a faction captures all Towers across all active server lobbies. Tower control is based on naval dominance. Ships must be within range—dinghies and rafts excluded—and when one faction has more ships in the zone, the capture bar begins to shift. Players earn Doubloons for every tick of participation in a capture or defense.
Doubloons, mXP and The Warchest
The most important thing to understand is that when you earn 1 Doubloon, you also earn 1 mXP.
Doubloons are the core in-game reward currency and determine your share of the Warchest, which holds cashable rewards at the end of the war.
The Warchest prize pool scales with player participation, meaning early involvement in the war is extra valuable.
mXP is the on-chain version of your progress. This data is sent to Abstract, allowing them to award Abstract XP to players based on in-game actions.
New Map and Visual Rework
The new war map draws inspiration from MOBA-style triple-lane designs like DotA and League of Legends, focusing the chaos of large-scale naval warfare into structured lanes with sequential King of the Hill objectives.
This design ensures constant, meaningful objectives and massive focal battles. Picture 32 versus 32 ship clashes, each vessel crewed by real players, all converging on a single point to seize control of the seas.
Free vs Premium Earning Options
Free earning paths include progressing through in-game main campaign quests, joining other ships as crew, setting sail on a free raft to fish, trade, and sell goods in the Auction House, creating video tutorials on Twitter or YouTube, referring new users and earning 5 percent of their rewards, and completing Job Board requests from managers.
Premium earning paths include buying a Pirate Pass to unlock unlimited rewards and crew on high-value ships, crafting your own ship and captaining it for a bigger share of the loot, crafting land using Land Crystals purchased from other players, collecting ship card NFTs and assigning them to port missions, staking CNC and voting for the winning faction to earn end-of-war rewards, and paying players with nuggies on the Job Board to farm Doubloons and mXP on your behalf.
Sinking and Extraction
If your ship sinks in Pillage War, 75 percent of your carried loot is dropped in a floating chest for others to loot. The only way to escape with 100 percent of your earnings is to navigate back to your faction’s port island and extract via a secure portal. This turns every haul into a high-stakes mission where greed, strategy, and timing make all the difference.
World Bosses
Scattered across the map are Leviathan Scions, massive PvE world bosses requiring full-scale faction coordination. Players face off against ancient krakens, sea ogres, and other mythical threats. Taking one down is a feat and yields some of the rarest blueprints and loot in the game.