Game Mechanics

From The C&C Wiki


Game Mechanics
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Ship Movement

Ships will maintain a constant speed until actively decelerated or accelerated by the player. Ships move through the water at a maximum speed of X units per second while not affected by wind. If wind catches a ship's sails, the ship's speed is increased by X% for the sail closest to the bow and X% for the sail closest to the stern.

Ships will also turn at the same rate until the wheel is actively moved by the player.

When a player presses and holds the left shift key on desktop or the drift button on mobile, the ship's direction of travel will be locked to the direction the bow of the ship was facing when the drift was initiated. This feature allows a ship to turn without changing its direction of travel. A ship suffers a movement speed penalty of 20% while the drift key is pressed, however, a drift can be used to catch wind in the sails of the ship while moving in a direction in which this would not be possible, potentially limiting the penalty. In addition, when a drift is canceled, the ship will move at its current speed in the direction of the bow when the drift is canceled, allowing for sharp changes in direction.

Projectiles

There are currently four different types of projectiles - damage of these cannons are tuned on a regular basis.

Captain's cannon - Maximum 1 shot per second - 1 projectile out of each side of the ship

Cannon - maximum 1 shot every 1.2 seconds, and range only limited by gravity

Gatling Gun - maximum 1 shots per second, and a range equivalent to the cannon

Scatter Gun - maximum 1 shot per 1.2 seconds, with a shorter range. 5 projectiles are shot in a spread fashion

Projectiles, by reason of inertia, maintain the speed and direction of the ship when they are fired.

Ship mechanics

A ship is composed of the following damageable components:

Hull - A ship has hitpoints of shield and hitpoints of hull. The shield can be healed by players, but the hull cannot be healed.

Sails - A sail has hitpoints. When the sail's hitpoints reach zero, it will start to smoke and the ship loses 50% of its speed and turning ability. They can be repaired.

Deck cannons - A deck cannon has hitpoints. When a deck cannon's hitpoints reach zero, it will start to smoke and be on fire. They can be repaired.

Collisions - smashing another ship will cause damage to said ship

When a sail or deck cannon is hit, the damage is also applied to the ship itself.

A player can heal anything listed above (except the ship's yellow bar - the hull).

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